{"title":"Osprey - Rulebooks","description":"","products":[{"product_id":"osprey-lion-rampant-second-edition-medieval-wargaming-rules","title":"Osprey - Lion Rampant: Second Edition - Medieval Wargaming Rules","description":"\u003cp\u003e\u003cspan\u003eAn expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTake to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace – or forge your own legend – with Lion Rampant: Second Edition. From the Dark Ages to the Hundred Years’ War, raids, skirmishes, and clashes between small retinues were a crucial part of warfare, and these dramatic small-scale battles are at the heart of this easy-to-learn but tactically rewarding wargame.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLion Rampant: Second Edition is a new, updated version of the hit Osprey Wargames series title, and retains the core gameplay while also incorporating a wealth of new rules and updates from several years’ worth of player feedback and development. Whether they are looking to recreate historical encounters or tell their own stories, the varied scenarios, unit types, and sample retinue lists found in this volume provide everything players need to face each other in quick, exciting, and, above all, fun tabletop battles.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":44367394111658,"sku":"BP1819","price":48.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/osprey-lion-rampant-second-edition-medieval-wargaming-rules-gap-games.jpg?v=1775041439"},{"product_id":"osprey-dragon-rampant-fantasy-wargaming-rules","title":"Osprey - Dragon Rampant - Fantasy Wargaming Rules","description":"\u003cp\u003e\u003cspan\u003eFrom the team that brought you the very successful Lion Rampant Medieval rules comes this fantasy gaming version.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eWhether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":44367397650602,"sku":"BP1499","price":40.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/osprey-dragon-rampant-fantasy-wargaming-rules-gap-games.jpg?v=1775041443"},{"product_id":"osprey-publishing-the-men-who-would-be-kings","title":"Osprey Publishing - The Men Who Would Be Kings","description":"\u003cp\u003e\u003cspan\u003eThe Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eAlthough focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAuthored by Daniel Mersey of Dux Bellorum, Lion Rampant and Dragon Rampant fame.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":44367403614378,"sku":"9781472815002","price":31.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/osprey-publishing-the-men-who-would-be-kings-gap-games.jpg?v=1775041440"},{"product_id":"osprey-publishing-chosen-men-napoleonic-skirmish-rules","title":"Osprey Publishing - Chosen Men Napoleonic Skirmish rules","description":"\u003cp\u003eA set of Napoleonic wargames rules for small and large skirmishes.\u003c\/p\u003e\n\u003cp\u003eChosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.\u003c\/p\u003e\n\u003cp\u003eAlthough the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":44367407448234,"sku":"BP1555","price":36.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/osprey-publishing-chosen-men-napoleonic-skirmish-rules-gap-games.jpg?v=1775041442"},{"product_id":"osprey-publishing-the-pikemans-lament","title":"Osprey Publishing - The Pikeman's Lament","description":"\u003cp\u003e\u003cspan\u003eRecreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eWritten by Daniel Mersey (of Lion Rampant fame) and Michael Leck\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":44367410266282,"sku":"BP1559","price":31.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/osprey-publishing-the-pikeman-s-lament-gap-games.jpg?v=1775041444"},{"product_id":"pulp","title":"Pulp!","description":"\u003cp\u003ePulp!! is a skirmish miniature game set in the adventurous world of the old pulps. Players control groups of 3 to 12 figures, controlling Heroes, Villains, Sidekicks, Henchmen, and many supporting characters. A game lasts typically 1 to 2 hours, and can be linked to other sessions in a campaign.\u003c\/p\u003e\n\u003cp\u003eEach turn the players roll to determine who has Initiative.\u003c\/p\u003e\n\u003cp\u003eNext, the characters that are still locked in Melee from the previous turn get to fight a round of combat or attempt to withdraw from the fight.\u003c\/p\u003e\n\u003cp\u003eThen the main part of the turn begins. Players alternate activating Units. Models in an activating Unit check their cohesion. Models may be In Touch with one another or Out Of Touch. Models roll to determine if they will receive a Full or Partial Activation – models In Touch having a better chance to activate fully.\u003c\/p\u003e\n\u003cp\u003eModels in the active Unit resolve their Full and\/or Partial Activation. They may walk, run, attack with ranged or melee weapons, get ready to fire, or take a defensive stance. Special Points can be spent to purchase special Benefits.\u003c\/p\u003e\n\u003cp\u003eWhen a fight occurs, the attacking Model rolls a number of dice equal to the Impact value of their weapon. The number to meet or exceed to score a Hit is based on the character’s Ability. For each Hit inflicted, the target gets a Save roll based on their Protection value. Each unsaved Hit results in a Suppression or a Wound.\u003cbr\u003eSuppressions impair the target; Wounds get the character closer to be removed from the game.\u003c\/p\u003e\n\u003cp\u003eAfter all Models in a Unit have resolved their Active and\/or Partial Activations, another Unit activates. Activations continue this way until all Units have acted. At that point tokens that do not apply anymore are removed from the play area, and a new turn is started.\u003c\/p\u003e","brand":"Osprey","offers":[{"title":"Default Title","offer_id":44904978940074,"sku":"9781472849632","price":21.59,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/pulp-gap-games.jpg?v=1775046870"},{"product_id":"osprey-a-billion-suns","title":"Osprey - A Billion Suns","description":"\u003cp\u003e\u003cspan\u003eA Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312042135722,"sku":"9781472835659","price":31.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/a-billion-suns-116522_db846.jpg?v=1739235357"},{"product_id":"osprey-a-fistful-of-kung-fu","title":"Osprey - A Fistful of Kung Fu","description":"\u003cp\u003e\u003cspan\u003eA Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312043249834,"sku":"9781782006381","price":40.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/a-fistful-of-kung-fu-116597_494eb.jpg?v=1739235358"},{"product_id":"osprey-a-war-transformed","title":"Osprey - A War Transformed","description":"\u003cp\u003e\u003cspan\u003eThe Great War meets the horrors of forgotten folklore in this occult skirmish wargame. 1916: A World Transformed. As the Great War raged, the Moon fell from its orbit. Seas shifted, uncovering new lands and revealing what tide and time had concealed. Long known as a potent occult power, the Moon's descent also heralded the terrifying resurgence of magic. Long-forgotten gods and spirits began to stir in hidden groves and caverns and old traditions found new strength. Soon, stone circles echoed once more with the chanting of ancient rituals and menhirs were again bedecked with wildflowers and presented with offerings of honey and blood. 1918: A War Transformed. Rival nations battle on new fronts, seeking dominance with weapons of spell, song, and sacrifice. Thrust to the surface, Doggerland, the ancient bridge between Britain and Europe, becomes a crucial battleground in the conflict. In this alien landscape, raiding parties pick through the ribs of wrecks and the ruins of lost villages, war machines festooned with totems and fetishes roll over the brittle bones of long-dead giants, and cavalry charge across plains made verdant by the vegetation returning to this new land with unnatural speed. A War Transformed is a skirmish wargame set in a world where World War I was utterly changed by forces far beyond human comprehension. Players command small forces of infantry, cavalry, artillery, and other stranger troops on the Doggerland Front. Fast-paced gameplay and a tense initiative bidding system are combined with authentic folk traditions and occult philosophies of the era it is a game of rifle and relic, of bayonet and belief, of machine gun and magic.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312044167338,"sku":"9781472856258","price":49.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/a-war-transformed-116508_8a885.jpg?v=1739235359"},{"product_id":"osprey-a-world-aflame","title":"Osprey - A World Aflame","description":"\u003cp\u003e\u003cspan\u003eOften called the Pulp Era, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the Great Game in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the Very British Civil War. This gaming trend has sprung up in recent years, following a what-if scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312044921002,"sku":"9781849086820","price":40.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/a-world-aflame-116609_8144e.jpg?v=1739235360"},{"product_id":"osprey-black-ops","title":"Osprey - Black Ops","description":"\u003cp\u003e\u003cspan\u003eBlack Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types spies, mercenaries, criminals, hackers, special forces, and many more to recruit the best possible team for the job. Players may also choose to join a faction powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312045445290,"sku":"9781472807816","price":31.45,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/black-ops-116587_e01c8.jpg?v=1739235361"},{"product_id":"osprey-broken-legions","title":"Osprey - Broken Legions","description":"\u003cp\u003e\u003cspan\u003eThe Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend or crush Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312045904042,"sku":"9781472815132","price":31.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/broken-legions-116575_f8c18.jpg?v=1739235362"},{"product_id":"osprey-burrows-badgers","title":"Osprey - Burrows \u0026 Badgers","description":"\u003cp\u003e\u003cspan\u003eThe Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows \u0026amp; Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells. Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival. Each model in Burrows \u0026amp; Badgers represents an individual character, and can be selected from a wide range of species from the humble mouse to the mighty badger and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312046067882,"sku":"9781472826657","price":31.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/burrows-badgers-116551_9edc1.jpg?v=1739235364"},{"product_id":"osprey-dux-bellorum","title":"Osprey - Dux Bellorum","description":"\u003cp\u003e\u003cspan\u003eThe Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312047149226,"sku":"9781849086806","price":40.45,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/dux-bellorum-116608_ed397.jpg?v=1739235364"},{"product_id":"osprey-dwarf-warfare","title":"Osprey - Dwarf Warfare","description":"\u003cp\u003e\u003cspan\u003eDespite their short stature, Dwarves are amongst the fiercest and most feared fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons. This book compiles all of the information known about these grim warriors and how they practice war. From an initial examination of the fighting methods of the individual Dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axe men that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers. Also examined are their tactics in specific situations such as underground fighting and fighting in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the Dwarven way of war.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"War \u0026 Peace Games","offers":[{"title":"Default Title","offer_id":46312048885930,"sku":"9781472810533","price":26.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0501\/4188\/8682\/files\/dwarf-warfare-116579_db91f.jpg?v=1739235366"},{"product_id":"osprey-elf-warfare","title":"Osprey - Elf Warfare","description":"\u003cp\u003e\u003cspan\u003eAlthough few in number, elves produce the most skilful and deadly warriors of all the races. Renowned for their archery and agility, they are mostly associated with hit and run tactics; however, they should not be underestimated in open battle. This book compiles all of the information known about these elegant warriors and how they practise war. From an initial examination of the fighting methods of the individual elf fighter, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from their justifiably famous bowmen and swordmasters to their lightning fast cavalry, making note of regional variations and highly specialized fighters such as war mages. 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