The Stifling Dark

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The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary, whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator, your only goals are to survive and escape.

Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly, but they need to keep an eye on their stamina so they don't become exhausted. Additionally, investigators can pick up and use items, lock and unlock doors, or use their flashlights to try and find the adversary. Meanwhile, the adversary is secretly moving around the board, trying to stop the investigators from escaping. There are a variety of investigators to choose from, each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game.

Will you fix the car and drive out, or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs, or split up to race towards the exit. Either way, they must move quickly - the longer the game takes, the more chances the adversary has to stop them!

The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).

Expanded detail on the city of Arrakeen, its people and places, for use in further adventures. Each location offers a wealth of potential encounters with statistics for the major characters.
Three all new adventures designed to introduce Arrakis to your group and begin your campaign.
Heat and Dust: An invitation to dine with House Atreides brings an opportunity to make new friends and enemies.
Blood in the Water: Searching for a lost water shipment turns out to be far more trouble than the characters expect.
A Storm of Blades: A Fremen asks for the characters’ help to rescue their cousin from a Harkonnen prison.
Four full adventures collected in print for the first time:
Shaitain’s Bargain: Where a job to map some caves brings the characters into contact with the deadly Fremen, and the ruthless Harkonnen.
Coriolis Storm: A rescue attempt to a remote weather station traps the characters in a deadly situation.
Time is a Narrow Door: The characters mount a rescue of a kidnapped young noble, who is not the prisoner they expect him to be.
Desert Flower: An imperial artist is mounting an exhibition, and when things go wrong your characters get the blame.
Each adventure can be played as a standalone scenario, but guidance is included on how to collate them all into a single campaign. 
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