Brass Lancashire
Brass Lancashire is backordered and will ship as soon as it is back in stock.
Pickup currently unavailable at Gap Games @ Newsxpress - The Gap Village Shopping Centre
Brass Lancashire is backordered and will ship as soon as it is back in stock.
Description
Description
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).
Delivery & Shipping
Delivery & Shipping
Standard Postage*: items are usually sent within 1-3 business days* (M-F).
Express Postage*: items are usually sent same business day (M-F) if order received prior to 2pm.*
New Zealand: items are usually sent within 1-3 business days* (M-F).
*Note: Signature on delivery is not included in above costs however is available on request.
*All items are sent with "Authority to Leave" by default
*Postage/Preparation times can be affected by other events/situations eg (and not limited to)
- Covid, Severe Weather Events, delayed arrival of orders, volume of orders, staffing,
- Please wait 4 business days from date of in-stock order or release date of product before contacting us to enquire about your orders fulfillment.
COMBINED ORDERS:
Please note that Gap Games will no longer combine separate orders. Postage MUST be paid on all orders requiring postage.
Should you wish to add items to an existing unfulfilled order please contact us on support@gapgames.com.au and we will endeavour to add these items.
Please note that we can not add additional items to orders that have processed to picking/packing stage.
Payment & Security
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