Funfair
Funfair is backordered and will ship as soon as it is back in stock.
Pickup currently unavailable at Gap Games @ Newsxpress - The Gap Village Shopping Centre
Funfair is backordered and will ship as soon as it is back in stock.
Description
Description
Can you build the best theme park in town?
Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!
Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
Setup
The board is set up with:
- a 6 card City Event deck (there are 12 such cards in total),
- a deck of 20 blueprint cards (secret goals),
- a deck of 97 park cards containing attractions upgrades and staff members,
- a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
- an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.
Each of the 2 to 4 players starts with:
- a gate card,
- 30 coins to spend,
- a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
- a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.
Gameplay
Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.
Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).
After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.
In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.
Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.
End game scoring
At the end of the game (after the Cleanup step in Round 6), players total their points earned from:
- The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
- Matching requirements or bonus sections on their blueprints
- Their money: 2 coins = 1 point
- Staff members recruited in the game
- Meeting the Award goal for the game
Contents
- 97 Park cards
- 20 Blueprint cards
- 4 Showcase cards
- 12 City cards
- 4 Gate cards
- 5 Award cards
- 4 Reference cards
- Game board
- 78 coin tokens
- Starting Player marker
- Step Tracker miniature
- Scorepad & pencil
Delivery & Shipping
Delivery & Shipping
Standard Postage*: items are usually sent within 1-3 business days* (M-F).
Express Postage*: items are usually sent same business day (M-F) if order received prior to 2pm.*
New Zealand: items are usually sent within 1-3 business days* (M-F).
*Note: Signature on delivery is not included in above costs however is available on request.
*All items are sent with "Authority to Leave" by default
*Postage/Preparation times can be affected by other events/situations eg (and not limited to)
- Covid, Severe Weather Events, delayed arrival of orders, volume of orders, staffing,
- Please wait 4 business days from date of in-stock order or release date of product before contacting us to enquire about your orders fulfillment.
COMBINED ORDERS:
Please note that Gap Games will no longer combine separate orders. Postage MUST be paid on all orders requiring postage.
Should you wish to add items to an existing unfulfilled order please contact us on support@gapgames.com.au and we will endeavour to add these items.
Please note that we can not add additional items to orders that have processed to picking/packing stage.
Payment & Security
Payment methods
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

