Bolt Action - M4 Sherman Crocodile flamethrower tank
Bolt Action - M4 Sherman Crocodile flamethrower tank is backordered and will ship as soon as it is back in stock.
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Bolt Action - M4 Sherman Crocodile flamethrower tank is backordered and will ship as soon as it is back in stock.
Description
Description
Inspired by the powerful British Churchill Crocodile and their own experiences in the Pacific with other versions of flamethrower tanks the US army ordered some 100 Sherman Crocodile variants from the British, who were recognised as leading the field in Flamethrower technology.
Based on the M4A4 (Sherman V) welded hull the Crocodile retained full operation of its turret and 75mm gun and bow-mounted .30 Cal (7.62mm) machine gun. The flame gun was placed above the Bow Machinegunners hatch. All of the flamethrowing equipment was positioned externally, including the iconic wheeled trailer.
The trailer weighed 6.5 tons and was protected by 12mm (0.47 in) thick armour. A special joint connector known as “The Link” (made up of 3 articulated joints allowing it to move up, down, left or right and swivel on the horizontal axis) allowed it manoeuvre through rough terrain. This link could also be released from inside the crew compartment in case of an emergency, a great design attribute as the trailer carried 400 gallons (1818 litres) of flamethrower liquid and 5 compressed bottles of Nitrogen (N₂) gas!
The flamer worked by using Nitrogen gas to propel the fuel along a pipe running from the rear of the tank, up and along the right flank, to a flame projector mounted on the right upper glacis. The co-driver/bow machine gunner would then operated the flamethrower or his machine gun.
Of the initial order, only 3 M4A4 Crocodiles were actually made and along with a fourth, the prototype M4A2 (Sherman III), seeing action with the 739th Tank Battalion (Special Mine Exploder Unit). They were sent in February 1945 to take part in Operation: Grenade, the assault on the ancient 13th-century citadel in Julich, Germany. Helping demolish the garrison of the old citadel.
There were other flamethrower tank variants used with standard gun Shermans in Europe. Using either the E4-5 or ESR1 Auxiliary Flamethrower that replaced the bow machine gun or the H1 Periscope Mount Flame Thrower, again over the Bow machine gun position. More famously used in battle on Iwo Jima were the main armament flamethrower version that replaced the main gun, known as the M4 POA-CWS H1 (POA-CWS: Pacific Ocean Area-Chemical Warfare Service) built mainly on the M4A3 Sherman.
In Bolt Action
The Sherman Crocodile is a powerful adversary and ideal for advancing alongside your hand-picked assault troops as the advance on enemy strong points.
| Cost: | 130pts (Inexperienced), 165pts (Regular), 200pts (Veteran) |
| Weapons: | 1 gyro-stabilised turret-mounted medium anti-tank gun with co-axial MMG, 1 forward facing hull-mounted MMG, 1 forward facing hull-mounted flamethrower |
| Damage Value: | 9+ (medium tank) |
| Options: | |
| May add a pintle-mounted HMG on the turret for +25pts. | |
| May cancel the ‘Easily catches fire’ rule for +10pts | |
| Special Rules: | |
| Easily catches fire: if a roll on the vehicle damage table results in the vehicle catching fire add D3 pin markers rather than just 1 before taking a morale test. | |
| HE: instead of causing D2 HE hits, an HE shell causes D6 hits | |
| Busy crew: you can either fire the hull-mounted MMG, or the hull-mounted flamethrower, but not both in the same turn | |
| Volatile: extra fuel tanks make each tank a potential fireball. Flame-throwing vehicles are more likely to be destroyed by damage, as explained on page 51 of the rulebook | |
| Slow: the Sherman Crocodile is Slow as it tows the fuel on a trailer – its move is reduced to 6” advance and 12” run |
Box Contains:
- One 1/56 scale hard plastic, resin and metal WWII M4A2 Sherman Crocodile flamethrower tank
- Bolt Action stat card
- Full-colour waterslide decal sheet
- Construction leaflet
- Damage markers
Models supplied unassembled and unpainted
Delivery & Shipping
Delivery & Shipping
Standard Postage*: items are usually sent within 1-3 business days* (M-F).
Express Postage*: items are usually sent same business day (M-F) if order received prior to 2pm.*
New Zealand: items are usually sent within 1-3 business days* (M-F).
*Note: Signature on delivery is not included in above costs however is available on request.
*All items are sent with "Authority to Leave" by default
*Postage/Preparation times can be affected by other events/situations eg (and not limited to)
- Covid, Severe Weather Events, delayed arrival of orders, volume of orders, staffing,
- Please wait 4 business days from date of in-stock order or release date of product before contacting us to enquire about your orders fulfillment.
COMBINED ORDERS:
Please note that Gap Games will no longer combine separate orders. Postage MUST be paid on all orders requiring postage.
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Please note that we can not add additional items to orders that have processed to picking/packing stage.
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